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ICT and Computing

Creative and productive use of ICT is becoming an essential skill for life due to the increase use of technology in all aspects of society. The teaching of ICT at The Urswick School  aims not only to focus on the mastering of capability with technical skills and techniques, but also ensures students understand and apply these skills purposefully, safely and responsibly in everyday life and employment. 

We develop learners who can use ICT to find, develop, analyse and present information, as well as to model situations and solve problems. Teaching techniques range from the use of blogs and wikis to group discussions and reasearch, meeting the needs of all users in accessing the curriculum.

Key Stage 3

Year

Autumn Term

Spring Term

Summer Term

Term 1

Term 2

Term 1

Term 2

Term 1

Term 2

7

Using computers safely, responsibly and effectively.

 

Python using BBC Microbit

 

Creating a Video & Video Editing 

 

Programming Project

8

Computer Crime and Cyber Security

 

Introduction to Python & Python Project 

 

HTML and Web Development  & Project using HTML & CSS

 

Flash Animation Project

9

Advanced Python  &   Python Project 

Understanding computers

Computer Aided Design

Google SketchUp

The Network

Internet

 

             

At KS3, students are taught to use ICT resources effectively and independently. They are given the tools to learn and demonstrate practical competence in digital literacy, information technology and programming.

In digital literacy student are given the opportunity to acknowledge and appreciate reasons for, and issues relating to the protection of data by investigating in detail issues around the Data Protection Act, Copyright and Patents Act and the Computer Misuse Act. This is also part of the curriculum which enables students to have a sound knowledge of e-safety.

In the information technology band of the curriculum students are able to get to know and use industry wide software and hardware tools to solve real life issues; from creating websites, developing flash animations and from creating advertisement videos to mobile apps.

In the programming band of the KS3 curriculum, students are attempting to code and to create their own technology. Coding, in the simplest of terms, is telling a computer what you want it to do, which involves typing in step-by-step commands for the computer to follow. Through coding students are able to write apps, build games, share them and play them. Here are the units studied by our KS3 cohort over the year:

KS4 

At KS4 the Department has always aimed to provide courses that meets the needs of all learners. Because of this the Department runs two courses which are always popular among the students at The Urswick School. Department has introduced and achieved successful results in OCR GCSE Computer Science. In addition to this, this year, the department will also be introducing the course Certificate in Digital Applications (CIDA) to replace the GCSE ICT which is no longer available.  

GCSE Computer Science will build on the knowledge, understanding and skills established through the Computer Science elements of the Key Stage 3 programme of study studied at The Urswick School. The content has been designed not only to allow for a solid basis of understanding but to engage learners and get them thinking about real world application. In addition the course gives in-depth understanding of how computer technology works. It offers an insight into what goes on ‘behind the scenes’, including computer programming, which many students find absorbing. Click here to read the full course specification.

The Certificate in Digital Applications (CIDA) is equivalent to one GCSE. The course has been designed to engage and enthuse young people with an interest in creative computing, for example digital graphics and animations, interactive multimedia products and computer games. Our aim is to encourage learners to consider pursuing education, training and career paths which will contribute to the nation’s economic wellbeing, while achieving job satisfaction and reward. The UK has a well-deserved reputation for producing innovation and design. By introducing such course we want to ensure The Urswick School students are in the forefront of the future jobs and opportunities.  Click here to read the full course specification.

KS5

With the developing and successful aspect of our computing department we have decided to enable our students an opportunity to study the OCR A Level Computer Science. Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real world systems. It is an intensely creative subject that combines invention and excitement, and can look at the natural world through a digital prism. A Level in Computer Science will value computational thinking, helping students to develop the skills to solve problems, design systems and understand the power and limits of human and machine intelligence.

Through this exciting course, the Urswick School student will develop an ability to analyse, critically evaluate and make decisions. The project approach is a vital component of ‘post-school’ life and is of particular relevance to Further Education, Higher Education and the workplace. Each learner is able to tailor their project to fit their individual needs, choices and aspirations.

The aims of this qualification are to enable learners to develop:

•        An understanding and ability to apply the fundamental principles and concepts of computer science, including: abstraction, decomposition, logic, algorithms and data representation

•        The ability to analyse problems in computational terms through practical experience of solving such problems, including writing programs to do so

•        The capacity to think creatively, innovatively, analytically, logically and critically

•        The capacity to see relationships between different aspects of computer science

•        Mathematical skills.

 

Click here to read the full course specification.

Overview of A Level in Computer Science (H446)

Content Overview

Assessment Overview

The characteristics of contemporary processors,

input, output and storage

devices

 

•        Software and software development

•        Exchanging data

•        Data types, data structures and algorithms

•        Legal, moral, cultural and ethical issues

•        Elements of computational thinking

•        Problem solving and programming

•        Algorithms to solve problems and standard algorithms

 

Computer systems (01)

140 marks

2 hours and 30 minutes

Written paper

(no calculators allowed)

40% of total A level

Algorithms and

programming (02*)

140 marks

2 hours and 30 minutes

Written paper

(no calculators allowed)

40% of total A level

The learner will choose a computing problem to work through according to the guidance in the specification.

 

•        Analysis of the problem

•        Design of the solution

•        Developing the solution

•        Evaluation

Programming project

03* – Repository

or

04* – Postal

or

80 – Carry forward

(2018 onwards)*

70 marks

Non-exam assessment

20% of total A level